Negative feedback left on:
- Buyer
- Jahan (8)
- Monday at 7:42 AM
Positive feedback left on:
- Buyer
- adagi (18)
- Saturday at 7:16 PM
He has no current threads out from what I can see showing he's posted anything between Saturday / Monday selling Krono for $8 each. I honestly think this is the first time I've completely agreed with negative feedback left that does NOT warrant a ban.
This is an easy solution. If you make a post stating you want to sell x20 Krono for $8 each. And you make that sale between the time of posting and another member (in this case Jahan) my response would've been, sorry, I already sold those 20, once I get more in stock I'll let you know.
The wrong thing to do is make a post stating you want to sell x20 Krono for $8 each, then after selling those, telling your next customer "well i'm out of THOSE 20, but I do have THESE 18 for $9 each." That's what makes this seem scummy.
You state in your above posting, "but I am not a large corporation with endless resources." but then proceed to make comparisons to large corporations. BUT, since you made that post, I'll try and clear something up. Basic Economics states if you want to sell x amount of product for y amount of lower price, you as a company should expect that demand is going to sky-rocket when prices are so cheap, meaning, your supply has to be able to withstand the demand. If it can't, that doesn't allow you, the company to change price mid-way because you weren't expecting that amount of demand.
To use your own analogy in Jahans favor... what you're doing, is the equivalent of let's say Game Stop saying "Hey, we're selling Nintendo Switches for $200 all day today." But, when a shitton of people show up and they realize they're running low on Nintendo Switches, they don't get to go "Oh shit, we're selling way too many of these so we're gonna increase the price back up to $300." That's not how that works.
Your business practice here is flawed. Even if you were utilizing MoQ as a way to set prices ONLY on bulk discounts, this doesn't work. MoQ here, is to save time and effort. I for sure wouldn't want to log into the game 100 times to sell 100 kronos. That's why MoQ exists here, saving time, but not as a fluctuating price point. And, if again, if you can't honor the x20 kronos for $8 each, that means your supply has run out, yet the demand remains.
TLDR; Increase your supply to meet the demand, not the price. If you want to sell $8 Kronos that's all fine and good, but expect to take a hit on it.
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Think of Black Friday deals in this same regard. "Selling our 100" Samsung TVs For $999". When they are gone, they are gone. They offer you another option for $1199, but cannot simply say "All of our TVs are free game at that new price point".
Think of the grocery store selling 10 items for $10 that are normally $1.25 each. If they do not have 10 left, you pay $1.25 each unfortunately as it is based on current supply because you did not meet the minimum requirements to pay the reduced rate." -
Also, your logic here is flawed as well. "Another option" in this sense is a completely different product. Different quality, parts, brand, etc that can determine value. A krono is a krono is a krono. The only thing dictating it's value is what people price it at, and what people are willing to spend to buy them.